AI Insights · Timothy · April 2023
Top 5 Anime Games on iOS in Greece: Q1 2023 Performance
Discover the performance trends of the top 5 anime games on iOS in Greece during Q1 2023, including weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 anime games on the iOS platform in Greece showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game performed, based on data from Sensor Tower.
DRAGON BALL LEGENDS exhibited fluctuating weekly revenue, starting at around $6K in late December and experiencing several dips, with the lowest being $134 in early March. Downloads were modest, peaking at 265 in late December and generally staying below 100 for most of the quarter. Active users saw a decline from 1.9K at the end of December to about 1.3K by the end of March.
DRAGON BALL Z DOKKAN BATTLE had a similar pattern with revenue, starting at approximately $3K in late December and dropping to as low as $62 in early March, then slightly recovering to $367 by the end of the quarter. Downloads were minimal, with the highest being 60 in the first week of January. Active users decreased from 93 to 72 over the quarter.
ONE PIECE TREASURE CRUISE showed a more stable trend in revenue, starting at $2.2K in late December and ending at around $98 in late March, with some fluctuations in between. Weekly downloads were low, mostly staying around 20-30, with an exception in mid-March where it dropped to 1. Active users saw a slight increase from 21 to 38 in mid-March before dropping back to 20 by the end of the quarter.
The Seven Deadly Sins experienced a spike in revenue at the beginning of January with $2.2K, then fluctuated and ended the quarter at around $195. Downloads were consistently low, with a peak of 20 in early January. Active users remained relatively stable, starting at 40 and ending at 35.
Bleach: Brave Souls Anime Game had a modest revenue performance, peaking at $571 in late December and experiencing minimal values for most of the quarter. Downloads were sparse, peaking at 29 in late December and often being negligible. Active users remained low but steady, starting at 33 and ending at 21.
For more detailed insights and data, visit Sensor Tower.